Ever wondered what it would sound like on an alien-infested planet? How about futuristic marines fighting aliens? What would a newscast in space sound like on a colonized planet? What would a slime monster sound like if it had no legs and were round? Check out the demos below to find out!
A great sound designer can create sounds out of words. No images or videos were allowed to be used when creating the sounds for this game. Can you hear when the “Black Hole Swallows Planet”? How about when an “Enemy Ship Spawns”? Bringing words and images to life always starts with an empty canvas.
From monsters with no legs and gelatin-like bodies to gold coins and shields breaking, every sound effect brings its own character to make a great theme!
Sound Designer, Composer and Game Designer
Hi, I’m Thomas Loupe. I’m a sound designer, producer, composer and game designer. I’ve created sound effects and music for film, award-winning video games and media.
I was born in Florida and grew up playing various brass, stringed and percussive instruments. During the mid 90’s I became fascinated with computer technology, programming and video games. Because of the rising influence and popularity of PC Games and the industrial and techno music scene, I began creating sounds and music as a hobby during my free time while I was stationed at Fort Hood, Texas in the United States Army as an Automated Logistics Specialist. Throughout my life, one thing has remained consistent — my passion for creativity in games and media. I enjoy working with all aspects of audio, whether it be the sound effects of an alien screaming and clawing, voiceovers for games and trailers, or music that engages listeners and gets their adrenaline pumping or calms their nerves.
My goal is to inspire and entertain others through my passion for game design in sound, music and development and to deliver a remarkable, memorable experience to all through my work that consistently raises the quality bar.
A cumulative of 8+ years of professional experience in the gaming industry, from sound design and music composition using top quality plugins, software and hardware, to quality assurance and project management and company management (Director). Trained by industry professionals on a broad range of courses from game design and audio production, and first-hand experience holding multiple roles in an indie-game company.
Not Some Things, All The Things!
My quality assurance, game design, and audio skills cover multiple game genres, including FPS, RTS, RPG, ARPG, MOBA and Fantasy/Sci-Fi games. I’ve been lucky enough to work with many talented individuals in the gaming industry, and I’ve picked up all their good practices along the way, allowing me to understand game design from all aspects. I also compose music for games in over 8 genres of music.
Teacher and Student.
A good trait of an individual is not to be scared of making mistakes, asking for help when you need it, and knowing when you can excel and make something better when nobody else is. I utilize every resource available to me and learn from them, putting great ideas, design workflows, tips and tricks in my toolset. Part of achieving objectives quickly and efficiently is knowing your own limitations and owning your mistakes and learning how to shatter them to create great content.
Game Design 101!
In the gaming industry, I’ve had many roles: game designer, project lead, sound designer, composer, and company director. I have a great understanding of the game design process from start to finish. I understand content pipelines and responsibilities. I’m also able to work efficiently solo, or on a team. All work I contribute keeps all fields of design in mind to help deliver great content quickly.
Need work on a project?
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