Ever wondered what it would sound like on an alien-infested planet? How about futuristic marines fighting aliens? What would a newscast in space sound like on a colonized planet? What would a slime monster sound like if it had no legs and were round? Check out the demos below to find out!
A great sound designer can create sounds out of words. No images or videos were allowed to be used when creating the sounds for this game. Can you hear when the “Black Hole Swallows Planet”? How about when an “Enemy Ship Spawns”? Bringing words and images to life always starts with an empty canvas.
From monsters with no legs and gelatin-like bodies to gold coins and shields breaking, every sound effect brings its own character to make a great theme!
Sound Designer, Composer and Game DesignerHi, I’m Thomas Loupe. I’m a sound designer, producer, composer and game designer. I’ve created sound effects and music for film, award-winning video games and media.
I grew up playing various brass, stringed and percussive instruments. During the mid 90’s I became fascinated with computer technology, programming and PC games. I began creating sounds and music as a hobby during my free time while I was stationed at Fort Hood, Texas in the United States Army as an Automated Logistics Specialist. I went to college for some time to learn the art of sound design, then was offered the opportunity to begin working as a sound designer. Based on my high GPA and the experience I already had, I chose to leave college and jump feet-first into the industry.
I love playing with analogue and digital gear, and really enjoy getting outside to do foley work. I’ve had a consistent passion for creativity in games and media. I enjoy working with all aspects of audio, whether it be the sound effects of an alien screaming and clawing, voice-overs for games and trailers, or music that engages listeners and gets their adrenaline pumping or calms their nerves after their 50th death on the same boss. My goal is to inspire and entertain others through my passion for sound in game design, music, and development and to deliver a remarkable, memorable experience to all through my work that consistently raises the quality bar and unites the world.